A practical guide to staying in.US / English · Edition 04

AT-HOME MYSTERIES, WITHOUT THE GUESSWORK

Choose the evening.
Then choose
the mystery.

Two people or sixteen. A shared screen or a cast of suspects. Find the format that fits the people coming.

10 documented records3 publishers2 free planning toolsNo account required

01 / PICK THE ACTIVITY

Not every mystery
is the same kind of night.

Choose how people participate.
The setting comes second.

02 / MAKE IT PRACTICAL

Your people.
Your constraints.

Requirements stay visible. Unknowns stay unknown. No invented review score decides for you.

03 / READ BEFORE YOU BUY

The useful fine print.

All ten field notes →
Devices & preparation

No printer? Separate browser puzzles from print-and-play downloads

A digital purchase describes delivery. It does not tell you whether the game can be played on a screen.

Access & timing

Untimed does not mean unlimited access

A countdown, an estimate, an optional challenge and an expiring key are four different clocks.

Access & timing

A download can still arrive later: plan before inviting everyone

Digital describes the material. “Ready tonight” depends on access, setup and the people who need it.

Budget & purchase units

Budget the whole game night, not a misleading per-person price

Start with the purchase unit, add the practical costs, and leave unknowns visible.

Less guesswork.
A better-fitting evening.

Check your group →